My Account     Contact Us     Cart

Articles

Join us for the #30DayMapChallenge!

Tomorrow is November 1st, which means it’s time to start another year of the #30DayMapChallenge! The challenge is a Twitter-based daily map challenge which involves posting a map that suits the daily theme each day and tagging it with the hashtag #30DayMapChallenge. It was first started by Topi Tjukanov in 2019 and has been growing in popularity ever since. In 2021, the challenge ended up with over 9,000 submitted maps!

The daily themes for the challenge are posted in early October each year, giving participants about a month to get a head start on planning some of their maps. Some examples of daily themes include maps that show colours, hexagons, fantasy, or islands. Some of the themes also function as a challenge, such as creating a “bad” map, the 5 minute map challenge, as well as a map that is created using new tools outside of your comfort zone.

This year, we’ll be sharing some of our own maps created by Avenza employees, and highlighting some on-theme maps from the Avenza Map Store! We’re looking forward to seeing all of the interesting and innovative maps floating around the #30DayMapChallenge hashtag on Twitter. Remember, participants can post as many or as few maps as they wish. At the end of the day, it comes down to engaging in the ever growing community of cartography-lovers.

We’ll see you on Twitter tomorrow for the Day 1 theme: points! Happy mapping!

For more information about the #30DayMapChallenge – including the 2022 daily themes, visit the official website or check out the GitHub repository!

Creating Themed Maps Using Terrain Shader

Today we are shifting the spotlight to Geographic Imager, our plugin for Adobe Photoshop. This blog features the usage of the Terrain Shader tool, which was featured in our promotional video at the Adobe MAX conference last week!

Terrain Shader is great for adding dimension to your maps. It is commonly used to perform shaded relief, a method for representing topography on maps in a natural and intuitive way. The tool provides options to apply colourization schema and shaded relief to supported elevation data formats, such as DEM or SRTM files. Terrain Shader has several different settings that users can customize to create a shaded relief that best suits their needs.

In the spirit of Halloween, we’ve decided to show off the Terrain Shader tool by creating a fun shaded relief using a colourization schema that resembles candy corn! 

I’m starting with a DEM file covering a portion of Jasper National Park in Alberta. DEMs are imported by default using a black-white gradient, with black representing the lowest elevation and white representing the highest.

Raw DEM image

Next, you can open the Geographic Imager panel and select the Terrain Shader button.

Geographic Imager Toolbar showing Terrain Shader button

There are many different settings available in the Terrain Shader tool to customize your design. First, ensure the Colourization schema option is checked and set to “Apply colour map” which enables you to apply colour to your DEM. You can also choose the Method to stretch the colour map over a preset group of values or simply apply your colour ramp from the highest and lowest point on the DEM.

Next, you want to select any Gradient from the list and press the pencil icon to open the Colour Map editor window. From this window, you can set and adjust three different colour stops to represent the three candy corn colours you wish to apply to your map.

Geographic Imager Terrain Shader tool

When you are finished, be sure to click Save and save it as a new colour map, titled appropriately (in my case, it was “Candy Corn”). 

Finally, select Apply shaded relief and adjust the light source angle and intensity if desired. Shaded relief is what adds texture to your DEM to make it look like terrain.

Geographic Imager Terrain Shader tool

Click OK, and you have successfully created your very own candy corn mountains! This is just one fun way to make use of the terrain shader to add a personal touch to your map. See the final result below, as well as a few other examples of colourization schemas that can be used to add a more realistic feel to your terrain.

Candy corn style DEM created using Geographic Imager Terrain Shader tool

For more information about the Terrain Shader tool, check out our related Support Centre articles and tutorial!

News Archive

Blog Archive

December 2024 (1)
November 2024 (1)
October 2024 (1)
November 2024 (1)
September 2024 (1)
August 2024 (2)
July 2024 (1)
September 2024 (1)
June 2024 (1)
July 2024 (1)
May 2024 (1)
April 2024 (2)
May 2024 (1)
March 2024 (2)
February 2024 (1)
January 2024 (1)
December 2023 (1)
November 2023 (2)
October 2023 (2)
September 2023 (1)
August 2023 (1)
July 2023 (3)
June 2023 (1)
February 2023 (1)
January 2023 (2)
December 2022 (1)
November 2022 (2)
October 2022 (2)
September 2022 (1)
May 2023 (1)
August 2022 (2)
July 2022 (1)
June 2022 (2)
May 2022 (1)
February 2022 (1)
January 2022 (2)
August 2022 (1)
December 2021 (3)
November 2021 (5)
October 2021 (1)
September 2021 (3)
August 2021 (2)
July 2021 (1)
June 2021 (2)
May 2021 (2)
April 2021 (2)
March 2021 (3)
April 2021 (1)
February 2021 (1)
January 2021 (1)
November 2020 (1)
October 2020 (1)
June 2020 (2)
May 2020 (1)
April 2020 (3)
March 2020 (2)
December 2019 (1)
November 2019 (2)
September 2019 (1)
August 2019 (1)
July 2019 (1)
June 2019 (3)
May 2019 (4)
April 2019 (2)
March 2019 (1)
February 2019 (2)
January 2019 (3)
December 2018 (2)
November 2018 (1)
October 2018 (1)
September 2018 (2)
August 2018 (4)
July 2018 (2)
June 2018 (1)
July 2018 (1)
June 2018 (4)
May 2018 (1)
April 2018 (2)
March 2018 (4)
February 2021 (1)
February 2018 (1)
January 2018 (1)
November 2017 (1)
October 2017 (2)
August 2017 (2)
July 2017 (1)
March 2017 (1)
February 2017 (2)
January 2017 (2)
November 2016 (1)
January 2017 (1)
November 2016 (1)
October 2016 (2)
May 2016 (1)
March 2018 (1)
April 2016 (2)
December 2015 (2)
June 2015 (1)
May 2015 (1)
April 2015 (2)
December 2014 (4)
October 2014 (2)
May 2014 (4)
February 2014 (1)
October 2013 (3)
April 2013 (1)
January 2013 (2)
August 2012 (1)
October 2012 (1)
July 2012 (3)
May 2012 (2)
January 2012 (2)
August 2011 (1)
July 2011 (2)
June 2011 (2)
May 2011 (2)
March 2011 (1)
February 2011 (1)
January 2011 (5)
December 2010 (1)
November 2010 (1)
December 2010 (1)
November 2010 (1)
October 2010 (1)
August 2010 (4)
July 2010 (2)
June 2010 (3)
May 2010 (2)
April 2010 (2)
March 2010 (2)